Woogi World™ Honors Program gives children valuable public recognition for their online and offline accomplishments. This premium membership allows a child to:
  • Share each of their achievements with their friends, family and others in their secure, online wigwam
  • Participate in a diverse combination of online and offline activities for which they can earn points toward national recognition.
  • Receive, upon completion of various goals and objectives related to education, safety and community service, Honors members receive letters of recognition and congratulations from their Senator and/or Governor, major sports celebrities, and national foundations.
  • Enter the Honored Kids of DC competition, where winners receive all-expenses-paid trips to Washington, DC for themselves and their parents
  • Participate in direct video conferences for achievement
  • Receive free invitations to local and national sporting events
  • Earn corporate-sponsored awards — sports apparel, MP3 players, computers, free music downloads, and more.
Motivating our kids to grow, to learn, and to serve is crucial for their well-being. The Woogi World Honors Program strives to help parents in these endeavors, with advancement through the site based on online and offline achievements.
  • Children have opportunities to collaborate and partner with others to have fun, make real friends and help their community.
  • Children participate in individual and group activities both online and offline where they learn character and value traits that will last a lifetime.
  • With the help of many community organizations and corporate sponsors, children have the ability to participate in an endless number of local, national and worldwide community service activities where they learn about the world around them and their place in it.
  • Woogi World™ creates cross-cultural programs allowing children to collaborate with children in schools from nations around the world.
  • Children can participate in Woogi World™ Math and Science clubs where they can expand their knowledge in critical subjects and dramatically improve test scores. Again, using games and online collaboration learning becomes fun.
As "Internet Parents" we must utilize the technology that our children have embraced to improve their learning and comprehension, and discourage behaviors that put them at a distinct disadvantage.
With that goal in mind, Children’s Way,the developer of Woogi World, has created this very unique and powerful program to motivate and inspire both children and their families.
The current generation of parents was never given "the talk" about how to be safe online — and as such, many haven’t given it to their own children. Many parents don’t even know what internet safety entails, so how can they teach their kids? Currently, children ages 5 to 8 tend to learn how to use and how to behave on the Internet on their own with advice from friends.
At Woogi World™ we are changing this trend. From the first time he or she logs in to Woogi World, your child learns how to recognize:
  • Inappropriate language and behavior
  • The difference between ads and information.
  • Appropriate communication and that which makes them uncomfortable and what to do about it.
How do we do it? Woogi World uses online games to teach children ages 5 to 12 about Internet safety, proper online behavior and etiquette. Animated short films teach the dos and don’ts of online behavior. Before any child can chat with others, they must watch 4 fun animated films that teach them about never sharing personal information, never meeting in public, and telling their parents any time they see anything that makes them uncomfortable. They have access to various games that reinforce this principle, making the right reactions a reflex for them.
Community service is almost a requirement for accessing college scholarships. Those that have a history of giving (not just their junior and senior year of HS) are highly sought by those providing grants and scholarships. Woogi World Honors Program participants, through the various events, adventures, projects and programs will have a history of community service. The more our Woogi World children achieve (online and offline through games, activities and projects) the more acknowledgements they receive.
The Woogi World Honors Program will encourage children to continue to strive for improvements in their life and community for a lifetime.
Most importantly, you will have a record of the success of your child over time and the letters, accomplishments and adventures experienced will be very much appreciated by your community and any college seeing such a rich history of collaboration and education.
We need your help to change the world in which we live. We want to make the Honors Program accessible to all so we established a donation structure based on your responses to our recent survey. Get started Now!
With your support of a Woogi Honors Program Membership, Woogi World can provide a continuous source of positive acknowledgements throughout the year that will be remembered for a lifetime.
Please, take this opportunity to help us prepare and guide our children toward a more productive 21st century.
Did you know?
One in Seven Youths
Has Been Propositioned Online...
At Woogi World™,
No One Has!

The Electronic Media Generation
  • Today's Average College Graduate Has Spent:
    – 10,000 hours playing video games
    – 10,000 hours on cell phones
    – 20,000 hours watching TV
  • 70% of our 4-6 year olds have used a computer
  • On any given day 68% of children under 2 will use a screen media for just over 2 hours (2:05)

"Both of my children have high functioning autism; performing exceptionally well in academics while struggling with basic social skills.
They have learned so much about appropriate interactions with peers with this program. Woogi World gives them exact rules, constant repetition, and direct feedback that they need.
Not only can I allow them to use the Internet less supervised, (they no longer "obey" the pop-up ads or invitations to chat; they communicate their online activities clearly to me) but they apply some Woogi lessons to life away from the computer. They have a clearer understanding of what is "garbage" talk on the playground, plus fresh ideas of what good friends CAN talk about. If you are not familiar with autism, let me say these are absolutely amazing results."
--Parent of Woogi World subscriber

Did you know?
  • Girls are 10 times more likely to be online bullies than boys
  • The primary locations in (or mediums through) which cyberbullying victimization occurs are chat rooms (55.6%), via instant message (48.9%), and via email (28.0%).
  • Of those who have been cyberbullied, a significantly greater proportion of females felt frustrated or angry as compared to males.
  • (41.5%) of respondents who were cyberbullied did not tell anyone of their victimization.
  • However, 38% told an online friend. Perhaps evidencing a distrust or disinclination to tell authority figures is the fact that only 11.3% told their mother or father, and only 3% told a teacher or other adult.
  • The vast majority (79.8%) of respondents indicated that cyberbullying occurs online, while over 1/3rd (36.3%) state that they have personally witnessed their friends bully others in cyberspace.
  • Most respondents (59.7%) believe that online bullying is as bad (or worse than) bullying that occurs in real life.